midwest VII rules:
- DonŐt be a dick.
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Be safe
- Helmets are required
- Freewheel bicycles must have a brake
- Handle bars and mallet ends must be plugged
- Acceptable contact is bike to bike, mallet to mallet and body to body
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Gameplay
- 3 Players on a team
- To start, all players must be stationary behind the goal
- 3, 2, 1, polo !
- Lefties must joust with the mallet on their right hand side (to avoid collisions)
- After a goal, the Returning team must wait for the Scoring team to go back to their half of the court
- Scoring team must stay in their half until play resumes
- Play resumes when Returning team crosses half court with bike or ball. Shots count as resuming play
- Time outs are available for injuries
- Play will stop if the ball is lodged in a bike. The ball will be returned to approximately where it became lodged in the bike
- During regular play, time outs are available for mechanical problems only after a goal is scored
- For semi finals and finals time outs are available for mechanical problems at all times
- Goal judges/referees will be instructed to decide what is a penalty, and what is an appropriate timeout
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Tap Outs required when:
- A player touches any horizontal surface with their foot (i.e. the ground, a mallet on the ground). Vertical surfaces other than the goals (i.e. boards/walls) are fair game.
- Leaning on the goal while playing goalie. If you accidentally bump the goal, this is not a penalty. If you are camped out in front of the goal using the goal to stay up, this is a penalty
- Throwing or intentionally dropping your mallet
- Extended arm pushing, punching or kicking is not acceptable and will have the same penalty as a footdown
- Intentional ramming, or causing a Ňt-boneÓ is not acceptable and the t-boner will be instructed to tap out
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Scoring
- To score a goal the ball must originate as a shot, and completely cross the goal line.
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A shot is defined as a strike with the round end of the mallet.
- A player must release the ball from a ball joint before shooting for it to be counted as a shot
- All other offensive-mallet to ball contact is defined as a shuffle
- If a ball is shuffled into the goal, possession is given to the defending team behind their goal
- A ball that is shot by an offensive player, ricochets off of anything, excluding an offensive playerŐs shuffle, and crosses the goal line will be counted as a goal
- If a shot that would have resulted in a goal that is interfered with by a thrown mallet, this will be counted as a goal
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Courts
- Court 1: Street hockey rink 180 X 90 ft
- Court 2: collapsible street hockey court 150 X 80 ft
- Goals: Hockey nets
3. 2. 1. COMO.